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#70117 - 04/18/07 05:34 PM Re: Un-Official Virtual VIllagers 3 Idea Thread [Re: Tanya]
LadyP Offline
Newbie

Registered: 04/18/07
Posts: 7
I've set aside purple dresses for my female village elders and one of the red and black outfits for the men. That way I don't make them work if they don't want to. Hoping they will live longer that way.
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#70141 - 04/18/07 10:27 PM Re: Un-Official Virtual VIllagers 3 Idea Thread [Re: Keza132]
Grann Offline
Adviser

Registered: 01/31/07
Posts: 59
Loc: Arizona
There are so many great ideas above in the threads. I would like to see other things available to spend the tech points on besides clothing, not that you can afford clothing until all the puzzles are paid for. Would be nice to be able to buy other stuff. I like the idea of other collectables of fish, vials, bottles, etc.
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#70142 - 04/18/07 10:32 PM Re: Un-Official Virtual VIllagers 3 Idea Thread [Re: LadyP]
Grann Offline
Adviser

Registered: 01/31/07
Posts: 59
Loc: Arizona
I would also like to see what rank they are on the detail screen. Sometimes I have to go back and forth to see if they have made it to master. You could just even have a red line on the bar that tells us exactly where they are. Then we don't have to flip back and forth to see if we can change them.
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#70265 - 04/20/07 12:52 AM Re: Un-Official Virtual VIllagers 3 Idea Thread [Re: Grann]
Darke Offline
Newbie

Registered: 04/11/07
Posts: 5
Loc: KY
A marker for trainee, adept and master would be a great! I would like to see more of the villagers 'likes & dislikes' able to come true.
Likes:
Monkeys --would like to see those
jokes --could some of the older villagers tell jokes, or kids could pull pranks
snakes --not sure about this one
exploring --could go on outing to the jungle with an elder
ants --maybe have to keep them out of the garden
heights --maybe a tree house or have them able to climb '???'
surprises --have some of the kids scare one another...or have surprise parties
berries --would like to see them come back
fruit --maybe some other fruit trees or a fruit garden
dark --would like to see nighttime or evening
butterflies --would like to see those again

Dislikes:
caves --have a cave they won't go near
bees --swarms of bees
sunlight --won't come out of the house until evening
drums -- ???
I know that some of these are on both or switched, just a few of the ones from my villagers that could be done in VV3.
Some of the funnier dislikes I have had so far: wind, sunlight (you are on an island..hehe), crowds (better not have too many villagers then), learning (she proved that by just lounging around most of the time), running (this one is aggrivating cause they walk soooo slow), resting (you can't go, go, go all the time).

Well that's all for now. \:D



Edited by darke (04/20/07 12:53 AM)

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#70280 - 04/20/07 04:51 AM Re: Un-Official Virtual VIllagers 3 Idea Thread [Re: Darke]
lil_villager Offline
Consigliere

Registered: 01/21/07
Posts: 156
Loc: Hawaii
it would be nice if one of the puzzles was to make a path that leads to all the villages so that you can visit each village.

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#70281 - 04/20/07 04:57 AM Re: Un-Official Virtual VIllagers 3 Idea Thread [Re: lil_villager]
lcsdcl Offline
Newbie

Registered: 10/31/05
Posts: 4
IN GENERAL:

I loved the concept of puzzles that require multiple builders to solve - put more of these in future releases please

On the main screen when a villager is selected please add an icon showing their preferred skill and a small indicator of progress - perhaps color coded circles - Builders could be brown, Farmers could be green, Parents could be yellow, Healers could be blue and Researchers could be red - the more of the circle that is filled in with color (clock style) the greater their skill - at a glance you can see what they are working on and how far they have gotten

Show personal totem progression on the detail screen of each villager - the villager masters one skill and you pick the color totem they get (or the color is based on what they master first - see colors above), the villager masters a second skill and you pick the carving (or it is based on what they master second), the villager masters the third skill and the totem gets a finish of some kind (colored base the totem sits on or a decorative finial of some kind) and becomes visible on the map

VILLAGERS:

I love the idea of a Specialist - perhaps a villager who has fully mastered one skill but with no experience in anything else - the antithesis of Esteemed Elder - if they are 100% trained as a Farmer they become a Specialist Farmer (above Master) but if they then begin learning anything else they lose the Specialist rank - make a Specialist, or multiple Specialists, required for completing puzzles

Twins are cool, but I want to see dad help out - when twins are born dad has to sit out the two years as well - this would also let male Parents earn skill without impregnating the entire village - to preserve early ability of village to sustain itself twins would have to be possible only after a tech upgrade - triplets would either be eliminated, double up on one of the Parents or require the help of another Parent (Specialist Parent?) acting as a nanny

PURCHASES:

Ability to buy fancier headstones - a way of spending those extra points late in the game

Ability to buy deconstruction - clear away some of the headstones to make way for others - could also allow builders a way of earning experience, but this would need to be player controlled so they do not level everything to the ground

ACTIVITIES:

Someone should be able to make stew spontaneously - perhaps only Esteemed Elders or Specialist Healers - perhaps giving them the instruction to make stew by dragging them onto the cauldron, but not being able to tell them what kind of stew to make (would add random element to the game)

I like the idea of letting some children collect things on their own, but still want to preserve the you-have-to-work-for-it thrill that doing it yourself affords - what about only letting some children self-collect - the child of two Esteemed Elders or the Child of two Specialists or a child who has collecting as one if their likes or perhaps only a child born with a propensity for a skill can self collect something related to it - a child born gifted in Parenting could only self collect butterflies, a child gifted in Healing could collect mushrooms, a child gifted in Farming could collect beetles, a child gifted in Research could collect shells and a child gifted in Building could collect stones - you could still drag and drop any child on to a collectable, but a few children could do it on their own - maybe one puzzle could be related to unlocking the ability for children to self-collect or have it tied to a tech upgrade - maybe only older children could do this

Gaining skill late in the game for Parents, Healers and Builders can be a challenge because the population has maxed out, the medical staff has wondered off and the huts have all been built - a number of good ideas have been suggested like building a nursery and letting Parents gain skill working there (perhaps children 2-6 could spend most of their time in the nursery playing games, hearing stories and interacting with Parents); Builders can rebuild storm damaged buildings and work in a workshop, they might also sharpen tools, repair totems and headstones, and make toys for children (that constantly break and need to be replaced); Healers could man a hospital where they experiment with stews, teach school (older kids 7-13 range) and fix injuries (broken arms from kids playing or adults who are hurt working - this would also mean some down time in the hospital for the sick or injured)

PUZZLES:

One Specialists in each of the five skills might be needed solve a puzzle

A puzzle involving a flower garden might be fun - Farmers who have advanced past a small patch (to a larger one after a tech upgrade?) could convert the small patch to a flower garden and Healers who have advanced past the initial studying of flowers (after a tech upgrade?) might then plant flower seeds that bloom into flowers children can pick or Parents can give to each other before Going Indoors

A late in the game puzzle involving the totems would be fun - what about clearing an area in one puzzle (Builders), uncovering hidden instructions in another puzzle (Researchers) then placing a number of totems in the right place (per hidden instructions) in order to unlock a totem display area - this might allow for an area, like the grave yard, for totems to be displayed and revered - perhaps the young children in the nursery could be led there by a Parent so they can leave flowers from the garden and/or the older kids led there by a Healer could learn while on a school outing

END OF GAME PLAY:

Lastly - and my most favorite - a final puzzle for when all others are done - something to keep the finished game interesting and random: build a final and very large hut (maybe after tearing down initial huts that are no longer needed?). This hut is then the location of a village wide party that everyone contributes to. Builders decorate it based on the theme of the party, then Farmers stock it with food and drinks, then everyone comes to the hut for the party, Researchers entertain the masses with fireworks (the more Researchers the more fireworks) and Healers remove those who have over done it at the party (down time in the hospital again) and then when it is all over the Parents clean up the mess (life like huh?). After an interval the Builders decorate it again with a different theme and so on. Might be player controlled by buying a party with all those extra tech points (make it expensive!!) - player might pick the theme or it could be random (Halloween, Christmas, Elder day, Ancestor day, Festival of the Children, etc)

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#70283 - 04/20/07 05:11 AM Re: Un-Official Virtual VIllagers 3 Idea Thread [Re: lcsdcl]
lil_villager Offline
Consigliere

Registered: 01/21/07
Posts: 156
Loc: Hawaii
i have mentioned this for a while now, they should domesticate animals, and that could be a puzzle. like there could be some wild cattle roaming around the village in a certian area, and once you have the right tech and farmers, they domesticate the animals. and the domesticated animal could be able to be picked up moved around mabe they could solve other puzzles and yeah.....i think that's all the ideas i have....

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#70521 - 04/23/07 05:16 AM Re: Un-Official Virtual VIllagers 3 Idea Thread [Re: Bannaner1993]
fwilliams62 Offline
Newbie

Registered: 12/19/06
Posts: 21
I played VV and I just started VV2 so I don't know if they changed it in this game, but I would like some way to identify family members so parents aren't making babies with their kids and siblings aren't making babies.

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#70527 - 04/23/07 07:43 AM Re: Un-Official Virtual VIllagers 3 Idea Thread [Re: Keza132]
Delmar Offline
Newbie

Registered: 11/02/06
Posts: 2
I'd like to see some animals. Apart from the red birds there's nothing (apart from dead fish lol). Maybe kids can find animals and make pets of them.

Some good ideas here. I agree with more huts, which maybe could be of interest - eg arts and crafts, toys for kids, pots for a private picnic or family gathering, homework projects (plus the school). The school is essential and how about an extra work category of teacher? Definitely more builder projects needed.

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#70775 - 04/25/07 04:44 AM Re: Un-Official Virtual VIllagers 3 Idea Thread [Re: Delmar]
lil_villager Offline
Consigliere

Registered: 01/21/07
Posts: 156
Loc: Hawaii
oh, i have 1 more idea, i think, there should be something like the drum by the school in VV1, except that there should be drums that you can click on that are different colors or shapes that calls all the builders in a group, and a different drum(or other object) to call farmers, etc. so that you can locate them easily.

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