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#7057 - 09/22/06 07:00 PM
Re: [CONTAINS SPOILERS] Suggestions/Improvements
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Trainee
Registered: 09/07/06
Posts: 32
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Quote:
I wonder if they could make it so you could choose how often the events occur. It could still be random, but be able to choose High, Medium or Low occurance. I love the game, but once I beat it there that so-what-do-i-do-now sigh. If I could choose to have events occur more often, then I would be able to continue enjoying my game, instead of getting bored waiting for people to die.
The other thing I would lvoe to see is for kids to "learn" to pick mushrooms ocassionally. After being dragged and dropped a time or three, they could have learned to pick the things kind of at random. If they were relatively near the area where the mushroom pops up, they would pick it, without the almost-never-present-at-the-right-time hand of god having to help them find it.
I really LIKE that idea about the events! That would be awesome.
I also think it would be cool if the children who pick the mushrooms gain a little farming skill.
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#7058 - 09/23/06 06:28 PM
Re: Suggestions/Improvements
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Adviser
Registered: 09/17/06
Posts: 71
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For events, have a choice in the Options like speed of play.
None: no events Low: event every 40-50 years Medium: event every 20-30 years High: event every 5-15 years Random: totally random. An event may happen one time and then two years later and then not again for 30 years, etc.
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#7059 - 09/23/06 06:32 PM
Re: Suggestions/Improvements
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Adviser
Registered: 09/23/06
Posts: 89
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I'm not sure if this was already mentioned,but there could be a way to see all of the families,something like a family tree(it's really confusing if you have 90 people)
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#7060 - 09/23/06 08:39 PM
Re: [CONTAINS SPOILERS] Suggestions/Improvements
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Senior Uber-Member
Registered: 12/31/05
Posts: 2188
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I've seen an adult with "teaching" as their activity, but no kids around...
A couple of ways that this can be improved:
1) Anytime the school drum is hit, there is also a "Master" who comes to the school to "teach."
2) If a "Master" gets a "teaching" activity, he/she should find a child or trainee with the same field checked and spend some time trying to "teach" that other villager. (Like a Doctor finds someone to heal.) If the teaching is successful (it might not always be) the student gains a little bit more skill.
_________________________
Red Sox--2007 World Champions! Celtics--2008 NBA Champions!
Isola is a magic island! All sorts of strange things can happen, and often do happen. -- arnie
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#7061 - 09/23/06 09:00 PM
Re: Suggestions/Improvements
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Adviser
Registered: 09/22/06
Posts: 77
Loc: Dallas
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I didn't read all of these entries, so I'm sorry if I'm reapeating. Here are my thoughts:
-More music variety (I have to turn my speakers down now, because the songs play in my head 24/7. But I do love the music score - I would just like more of it.) -Details on characters at the bottom of the screen (somehow), or at least put the "done" button at the right side of the screen (vs. left side), or have the ability to press the enter key on the keyboard, so I am not moving my mouse around so much. (Wrist hurts from scanning around the island and in the details windows.) -I would like the family tree capability, too, as others have suggested. -More distinquished characters, so the old guys are not trying to hit on the teenagers. -More area on the island to investigate. -Retail stores for shoppping. -I like someone else's idea of taking a group on a boat to another island so you can start a new game, and then possibly the two groups could interact? -Larger characters, so we can see them better.
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#7062 - 09/23/06 09:26 PM
Re: Suggestions/Improvements
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Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
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Quote:
-Larger characters, so we can see them better.
Ummm... at the current size, 90 people take up almost all the screen real estate as it is.
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#7063 - 09/23/06 11:29 PM
Re: [CONTAINS SPOILERS] Suggestions/Improvements
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Senior Uber-Member
Registered: 12/31/05
Posts: 2188
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Some more ideas:
I just had terrible event hit one of my villages. The Measles caused all of my kids to get sick (and that villiage had a lot of kids!) The kids all were going to the "clinic" area and I found one of my doctors to start healing them. I started grabbing other adults that were nearby and used them as "aides" whether they had healing traing or not. I cured a few kids when the PITA GC decided to call a party! Poof! all the kids were instantly healed! I would rather make the attempt to find ways to help the kids myself and not rely on the sure thing. The events come so infrequently that I felt frustrated that it became a non-event within seconds.
So my suggestion is that the partying doesn't cure everyone (in fact at the rate the parties occur, they should be getting sicvker, not better!) and add my vote for more frequent events.
A similar "non-event" was when the typhoon destroyed all of my food. With the CG creating food, restoring crops and replenshing the berry bush, my villagers weren't hungry for too long.
Another suggestion has to do with Builders and Fixing Huts. One of things that villagers still do after all the puzzles are solved is fixing their huts. But there doesn't seem to be any consequence to them not doing so (or at least I haven't noticed any...)
The huts should have a status field that we can see. As time goes on, the huts should need more repair that only a bulider can provide. If a hut falls below a certain level, then the villagers should start getting sick (as they crowd in other huts are are subjected to the elements.) If a hut falls too low, then it is destroyed and must be rebuilt, or the villagers that the hut supports will die. And if you insist, the CG can help with repairs (on very infrequent occasions!)
_________________________
Red Sox--2007 World Champions! Celtics--2008 NBA Champions!
Isola is a magic island! All sorts of strange things can happen, and often do happen. -- arnie
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#7064 - 09/24/06 01:56 AM
Re: [CONTAINS SPOILERS] Suggestions/Improvements
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Newbie
Registered: 09/23/06
Posts: 2
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Don't know if anyone has said this... but you should make the elderly look elderly.
_________________________
"Geeze! How many times do you have to do the laundry?!"
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