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Legally playing Palm OS/Pocket PC games + H.M VV5?
by Flizia
11/04/24 09:17 PM
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#94182 - 09/09/07 12:54 AM Re: Any ideas for VV3 ? :) [Re: Jazzo]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
i like the idea of a puzzle for building a pier later in the game, then when villagers fish off the pier, the fish they catch are worth more than the ones they catch by swimming about maybe, or perhaps the real puzzle is solved when they catch a certain kind of fish hiding out there (a la the lagoon in VV1)
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

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#97072 - 09/18/07 07:09 PM Re: Any ideas for VV3 ? :) [Re: Jazzo]
Arcawn Offline
Newbie

Registered: 09/07/07
Posts: 11
Loc: Victoria B.C. Canada
Some more suggestions for VV3. How about having weather conditions in it such as lightning that might strike at a building, floods, strong winds all that stuff of nature.

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#97508 - 09/20/07 06:11 PM Re: Any ideas for VV3 ? :) [Re: Kirsten]
becca98 Offline
Newbie

Registered: 09/20/07
Posts: 1
I know that someone suggested this before, but I like the idea of having a school. Maybe there could be teachers as well. I also think that the healer should have more to do. Maybe a challenge could be to have enough skilled healers to open a doctor office. The healers could learn to make vaccines and have the sick people go directly to the healers. I also think that a chef would be good. There are so many people in the game that don't have jobs. There really needs to be more jobs available. After a while in the game, you have so many tech points and nothing for the researchers to do. Maybe you can buy items to enhance the village, like decorations, upgraded housing, etc. I really like how, in Plant Tycoon, when you collect a _bug_ you already have, you can sell it. I think VV3 should do that as well. It got really old collecting the same shell or _bug_ without anything to show for it.

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#97668 - 09/21/07 03:50 PM Re: Any ideas for VV3 ? :) [Re: becca98]
arnie Offline
Master of Meditation

Registered: 09/13/06
Posts: 4896
Loc: London, UK
The first time a collectible is found in VV2, it is added to the collectibles screen, but the village gets no tech points benefit. If a duplicate is found, they get 100, 250 or 1500 points, depending on the rarity. That works in exactly the same way as in PT.
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#119271 - 02/11/08 02:32 PM Re: Any ideas for VV3 ? :) [Re: Kirsten]
Prettigal11 Offline
Newbie

Registered: 02/09/08
Posts: 6
I have an idea Kirsten, why not telling them to make the lives go on longer, like, oh, say, I don't know, maybe up to like, 100 years old or something :>)

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