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#6936 - 05/05/06 01:03 PM
Re: Suggestions/Improvements
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Legend
Registered: 05/01/06
Posts: 1365
Loc: In The Cave...Watching You
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One thing i have discovered on the Palm, i just realized even though my berry bush has 1 berry on it, the big map of the whole beach shows a bush with lots of berries on it as the picture. Perhaps that should change to just an empty bush or something. I was like ooo they must have grown back and clicked and saw one berry lol. Awe well. Just thought id mention it
Out of curiosity do they grow back. At one point i was down to one then all of a sudden had about half a bush of berries and i got excited then like an hour later a flock of birds or something came in and ate them all and i only had 1 again. Wasnt sure if it was a glitch that i got a bunch back or not.
Edited by Village_Monk (05/05/06 01:05 PM)
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Village Monk "There's no place like 127.0.0.1"
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#6938 - 05/06/06 02:52 PM
Re: Suggestions/Improvements
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Legend
Registered: 05/01/06
Posts: 1365
Loc: In The Cave...Watching You
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More events. I like the suprise of events, but heck i only get maybe one a day if im lucky it gets pretty slow when you just sit and watch. I started a new game after i solved the first 12 puzzles and have got one new event so far but im hoping for more. Just a thought
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Village Monk "There's no place like 127.0.0.1"
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#6939 - 06/09/06 02:59 PM
Re: Suggestions/Improvements
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Newbie
Registered: 06/09/06
Posts: 5
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I would like to see a graphics overhaul for the characters themselves. Unless I miss my guess, it should be as simple as switching out the sprites. I have too many lumpy people, and two of the wimmin-folk have lop-sided heads. Might explain the trouble I have getting them into the hut with the men. Not that the men are much to brag about either. It would be an easy way to raise the bar a bit, considering the backgrounds are so elaborate. As an artist and designer, art sytle is a big factor in attracting buyers. It's certainly something I look at, and combine thta with this dynamic gameplay, I don't think a cosmetic rehaul would be out of order.
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#6940 - 06/22/06 07:20 PM
Re: Suggestions/Improvements
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Newbie
Registered: 06/21/06
Posts: 3
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Please, please, please put in support for the D-pad! In the 'Details' screen at a minimum. It would be SO much easier to page through the residents with that. (I find that the 'forward/back' arrows on the details screen are too small, and really inconveniently placed.) Right/Left to page to the next/previous villager in the database, Up/Down to page through the preferred skills, with the center button used for "Done"
Another use could be, in the "Villager View" screen, to focus on the next villager in the pressed direction, with the center used to jump to the details screen. When villagers are clumped together, and won't/can't move apart, selecting the exact one you want can be ...difficult.
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#6941 - 06/27/06 06:14 PM
Re: Suggestions/Improvements
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Consigliere
Registered: 06/27/06
Posts: 309
Loc: Virginia
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I agree with most of the suggestons I've seen here, but I didn't see this one as I glanced through. I'd like to see a reason for death included in the tombstone information. This would be good for deciding I need to assign more people to farming vs healing, for example.
The other improvements that I most agree with (in no particular order) are:
1) sorting the detail screens 2) a nursing timeline 3) a recap of some kind of events that were missed while not actively playing
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Wendy
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#6944 - 07/17/06 05:51 AM
Re: Suggestions/Improvements
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Newbie
Registered: 01/23/06
Posts: 9
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For the pc version, you shouls be able to have a more "settlers" feel to it, i don't mind downloading a big file or even ordering it on cd if I had to You can even have a separate tribe on the island that you discover and can even battle to claim teritorry, you can make weapons out of wood/stone like bows and arrows and have you peeps become warriors. Bigger maps are a good idea and discovering more after you have completed the original puzzles. A map editor would be good or even random maps when starting a game would be good too...
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