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#97508 - 09/20/07 06:11 PM
Re: Any ideas for VV3 ? :)
[Re: Kirsten]
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Newbie
Registered: 09/20/07
Posts: 1
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I know that someone suggested this before, but I like the idea of having a school. Maybe there could be teachers as well. I also think that the healer should have more to do. Maybe a challenge could be to have enough skilled healers to open a doctor office. The healers could learn to make vaccines and have the sick people go directly to the healers. I also think that a chef would be good. There are so many people in the game that don't have jobs. There really needs to be more jobs available. After a while in the game, you have so many tech points and nothing for the researchers to do. Maybe you can buy items to enhance the village, like decorations, upgraded housing, etc. I really like how, in Plant Tycoon, when you collect a _bug_ you already have, you can sell it. I think VV3 should do that as well. It got really old collecting the same shell or _bug_ without anything to show for it.
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#97668 - 09/21/07 03:50 PM
Re: Any ideas for VV3 ? :)
[Re: becca98]
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Master of Meditation
Registered: 09/13/06
Posts: 4896
Loc: London, UK
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The first time a collectible is found in VV2, it is added to the collectibles screen, but the village gets no tech points benefit. If a duplicate is found, they get 100, 250 or 1500 points, depending on the rarity. That works in exactly the same way as in PT.
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