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#35117 - 10/07/06 02:33 AM Re: Virtual Villagers Chapter 2: sneak peek UPDATE
PatchyLover Offline
Trainee

Registered: 10/04/06
Posts: 27
Loc: N.S.W, Australia
I am very glad to hear that there will be no GC in VV2. I am well and truly sick of his constent parties! Also, it can take a long time for villagers, especially elderly ones, to move between the berry bush, and the food bin. What if in VV2, some sort of animal, maybe a horse or cow, could pull a food cart, and wait next to the berry bush. The foraging villagers could drop the food collected into the food cart, and when it was full the animal could drag it to the food bin, and a villager could tip the food cart's contense into the food bin.

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#35118 - 10/07/06 04:39 AM Re: Virtual Villagers 2: sneak peek
mizmudgie Offline
Consigliere

Registered: 08/05/06
Posts: 379
Loc: USA
You'll shoot an eye out!
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#35119 - 10/07/06 06:37 AM Re: Virtual Villagers 2: sneak peek
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
It should have native animals live on island not farm animals I mean where you get cows from?

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#35120 - 10/07/06 08:49 AM Re: Virtual Villagers 2: sneak peek
PatchyLover Offline
Trainee

Registered: 10/04/06
Posts: 27
Loc: N.S.W, Australia
I know what you mean, it was just a fun idea, not anything serious. Anyway, don't worry about me, I'm just horse crazy, and I'll do anything to get a horse into VV2. But I mean there could be other parts of the island, where there are wild animals to tame. You just might find a wild horse or cow!

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#35121 - 10/07/06 04:21 PM Re: Virtual Villagers 2: sneak peek
Tenaj Offline
Trainee

Registered: 09/18/06
Posts: 36
Loc: Oklahoma
I wouldn't like to see the adults interact with the kids more, they get off task too much now. Earning tech points and harvesting food in the beginning is very important for their survival...not playing or teaching the kids. However, at level 3 when there is is no more tech points to earn or everyone is either fixing huts and harvesting, that would be a great time for relaxing and more interaction. I would like to see animals being herded and possibly used for food. Pets and games for the kids is good to keep them out of the way of the working adults throughout all levels. I also agree that the dead and decomposing bodies could be elsewhere on the island. Kids and moms with babies walking on them or sitting on them is gross! I have also noticed that each time there is a death, several villagers become sick and need healing in the middle of the funeral. What's that about? Did they get sick being around or handling the dead? Thanks for listening and possibly considering all these suggestions.

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#35122 - 10/07/06 08:36 PM Re: Virtual Villagers 2: sneak peek
Eviscerator Offline
Newbie

Registered: 10/07/06
Posts: 4
Hi,

Here are some sugestions:

-How about a day/night cycle synchronized with the real world. Events in the day could be different then events in night.
-People will need a few hours of sleep a day or their status will be 'Tired' and won't work that hard.

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#35123 - 10/07/06 11:16 PM Re: Virtual Villagers 2: sneak peek
Tzigone Offline
Expert

Registered: 09/21/06
Posts: 169
I think you need a "skip it" button for night if you do that. Because watching all their villagers sleep is not going to be fun for most people. Especially if they are all inside the huts and you can't see any of them.

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#35124 - 10/07/06 11:54 PM Re: Virtual Villagers 2: sneak peek
Jami Offline
Master

Registered: 02/06/06
Posts: 406
Loc: California
Well, you know there are people who do better at night. So you can have night owls and morning people. Plus you'd need night time patrols incase of wild animals or invaders from other islands.
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#35125 - 10/08/06 01:30 AM Re: Virtual Villagers 2: sneak peek
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
Quote:

I think you need a "skip it" button for night if you do that. Because watching all their villagers sleep is not going to be fun for most people. Especially if they are all inside the huts and you can't see any of them.



how about some villagers snore loudly and some may be sleep walking

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#35126 - 10/08/06 01:54 AM Re: Virtual Villagers 2: sneak peek
brinasue77 Offline
Newbie

Registered: 09/20/06
Posts: 17
can you make the villagers gravitate toward the line of work you check for them from childhood? how about the ability to build multiple research tables for more researching and unlimited housing?and as far as the healers, can a big building be converted into a clinic or something for people to go to when they are sick? and for the farmers, have multiple "fertile grounds" for planting and the ability to plant more fruit bushes.
thanks.

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