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Legally playing Palm OS/Pocket PC games + H.M VV5?
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11/04/24 09:17 PM
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#35127 - 10/10/06 12:53 AM Re: Virtual Villagers 2: sneak peek
YaelleG Offline
Consigliere

Registered: 01/24/06
Posts: 233
Loc: Baltimore
Wow. I love all the above ideas. I wonder if its not too late to add any of them? Especially the animals. Oh and btw, I beg to differ on the comment that they dont have anything to do at night. Ever had a master parent?? lol. I also love that idea about planting fruit bushes. Heck, just give me it all! Do you know how many times I've checked the net & stores for something - anything - similar to this game?? (And dont dare utter the blasphemy that the Sims is anything like this!)
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#35128 - 10/10/06 11:57 AM Re: Virtual Villagers 2: sneak peek
Village_Monk Offline
Legend

Registered: 05/01/06
Posts: 1365
Loc: In The Cave...Watching You
the sims has got to be the most boring unrealistic sim ive ever played. The act of speeding up time and slowing down time makes things take unrealistically long. Where most people can get ready in an hour in the morning or less it takes your sims like 2 and a half hours to get ready because they arent paced at the speed of reality etc. No i agree this can't even be compared to the sims. Not similar in nearly any respect.

I like a lot of the ideas for VV2:

Roaming animals
tribal leader with different responsibilities than rest of tribe like guiding dictating teaching roaming the village. Maybe when an animal attacks the men of the tribe can run to a hut or weapon stand to grab spears and charge the animal off, of maybe butcher it for food. Simple things i dont think would take much time to add. Just like an event, only one you can watch. Day/night cycles would be good less activity at night but never the less there are night people and a lot more day people. Maybe kids could have little pets, cats dogs etc to follow around and play with. Maybe the fisherman can use the spears to fish as well. What about a method of running VV1 and VV2 simultaneously and sending people back and fourth between tribes or even just the village leader can go through the cave to see the other tribe. I know LDW is a great company with great imagination and i expect any and all additions to be well worth it.

Anyone who says they wont pay 20$ for 2 hours of play, is not playing the game correctly and fully. Maybe if those people didn't cheat, time warp, and ruin the playability of the game they would enjoy it more. I am the most impatient person that walks the state of PA, and even i can play the game without cheating. It is possible. Try it!!

On a side note can VV1 be updated with a patch even an unofficial one to up the village cap?
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#35129 - 10/10/06 07:40 PM Re: Virtual Villagers 2: sneak peek
lostpup Offline
Newbie

Registered: 10/03/06
Posts: 3
i think the "kids" should be able to do more stuff then picking mushrooms or at least once they are shown how to pick the mushrooms the could do it on there on so we " the players" don't have to go and find one each and every time

i always found that when i was trying to get my villagers to bulid some thing all the kids seemed to all go there and be in the way so that my other villagers would'nt work

if the kids can't do more then pick mushrooms then the animal idea that i had posted before would hopefully keep the "kids" intertained
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#35130 - 10/10/06 08:36 PM Re: Virtual Villagers 2: sneak peek
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
Quote:

i always found that when i was trying to get my villagers to bulid some thing all the kids seemed to all go there and be in the way so that my other villagers would'nt work




I noticed that too. Maybe it just seems like that since I have a lot of kids in my population right now, but the cactus will be empty until the Doctor goes over there to study it, and suddenly 5 kids will decide to go check it out.
And I was trying to get my builders to water the strange patch of dead flowers and the kids all rushed there from the ruins and the mystical stone.

And my pregnant ladies seems addicted to the research table, no matter what their job was in the first place. They are always hanging out over threre, probably hoping someone will invent the epidural.
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#35131 - 10/10/06 11:39 PM Re: Virtual Villagers 2: sneak peek
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
The picture have no colour

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#35132 - 10/11/06 04:05 AM Re: Virtual Villagers 2: sneak peek
Carla Administrator Offline
Executive Producer

Registered: 10/05/04
Posts: 784
Loc: Italy
Quote:


i always found that when i was trying to get my villagers to bulid some thing all the kids seemed to all go there and be in the way so that my other villagers would'nt work





Isn't that true in real life as well?
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#35133 - 10/11/06 10:35 AM Re: Virtual Villagers Chapter 2: sneak peek UPDATED!
katcr Offline
Newbie

Registered: 10/11/06
Posts: 1
I can't wait for charpter 2 to come out. I enjoy playing charpter 1 alot. I have 2 games going at once.

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#35134 - 10/11/06 10:52 AM Re: Virtual Villagers 2: sneak peek
Trin Offline
Adviser

Registered: 09/03/06
Posts: 98
Loc: Victoria, Australia
lostpup, you can also get the kids to heal sick people, that's another one of their skills. I like your idea of teaching the kids to find mushies themselves.

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#35135 - 10/11/06 03:21 PM Re: Virtual Villagers 2: sneak peek
sfrose Offline
Senior Uber-Member

Registered: 12/31/05
Posts: 2188
Quote:

Quote:


i always found that when i was trying to get my villagers to bulid some thing all the kids seemed to all go there and be in the way so that my other villagers would'nt work





Isn't that true in real life as well?




True, but if the kids hang around and watch the adults work long enough then they should be able to pick up a bit more "skill" and become an apprentice even if they weren't "born" with the skill.
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#35136 - 10/12/06 06:33 PM Re: Virtual Villagers 2: sneak peek
jennyjenn153 Offline
Trainee

Registered: 10/06/06
Posts: 49
Quote:

The best thing to do is to keep an eye on the Previews Page! <img src="/ubbthreads/images/graemlins/grin.gif" alt="" />




I tried to put in my email for the newsletter and it said "invalid email address" What's up with that?

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