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#35117 - 10/07/06 02:33 AM
Re: Virtual Villagers Chapter 2: sneak peek UPDATE
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Trainee
Registered: 10/04/06
Posts: 27
Loc: N.S.W, Australia
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I am very glad to hear that there will be no GC in VV2. I am well and truly sick of his constent parties! Also, it can take a long time for villagers, especially elderly ones, to move between the berry bush, and the food bin. What if in VV2, some sort of animal, maybe a horse or cow, could pull a food cart, and wait next to the berry bush. The foraging villagers could drop the food collected into the food cart, and when it was full the animal could drag it to the food bin, and a villager could tip the food cart's contense into the food bin.
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#35122 - 10/07/06 08:36 PM
Re: Virtual Villagers 2: sneak peek
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Newbie
Registered: 10/07/06
Posts: 4
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Hi,
Here are some sugestions:
-How about a day/night cycle synchronized with the real world. Events in the day could be different then events in night. -People will need a few hours of sleep a day or their status will be 'Tired' and won't work that hard.
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#35123 - 10/07/06 11:16 PM
Re: Virtual Villagers 2: sneak peek
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Expert
Registered: 09/21/06
Posts: 169
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I think you need a "skip it" button for night if you do that. Because watching all their villagers sleep is not going to be fun for most people. Especially if they are all inside the huts and you can't see any of them.
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#35125 - 10/08/06 01:30 AM
Re: Virtual Villagers 2: sneak peek
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Forum Games Enthusiast
Registered: 07/14/06
Posts: 768
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Quote:
I think you need a "skip it" button for night if you do that. Because watching all their villagers sleep is not going to be fun for most people. Especially if they are all inside the huts and you can't see any of them.
how about some villagers snore loudly and some may be sleep walking
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#35126 - 10/08/06 01:54 AM
Re: Virtual Villagers 2: sneak peek
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Newbie
Registered: 09/20/06
Posts: 17
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can you make the villagers gravitate toward the line of work you check for them from childhood? how about the ability to build multiple research tables for more researching and unlimited housing?and as far as the healers, can a big building be converted into a clinic or something for people to go to when they are sick? and for the farmers, have multiple "fertile grounds" for planting and the ability to plant more fruit bushes. thanks.
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