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#115439 - 01/04/08 12:45 AM Re: Upgrades we'd like to see in Plant Tycoon II [Re: Coconutti]
Jazzo Offline
Master Magician

Registered: 11/04/06
Posts: 2137
Loc: jazzothegreat.com
Originally Posted By: Coconutti
of course, but what i'm trying to say it's that if you sell 5 of 15 plants you'll still have 10 at the greenhouse (if you return to the main screen). i would like to sell the plants while i'm in the main screen, i don't want to wait in the nursery for the plants to be sold.

Agreed!

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#115480 - 01/04/08 10:03 AM Re: Upgrades we'd like to see in Plant Tycoon II [Re: Jazzo]
Coconutti Offline
Newbie

Registered: 12/30/07
Posts: 12
sorry Jazzo! yesterday i thought you were answering me! i didn't want to appear as a misunderstood yesterday i was a bit thick i think...


Edited by Coconutti (01/04/08 10:05 AM)

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#115481 - 01/04/08 10:07 AM Re: Upgrades we'd like to see in Plant Tycoon II [Re: ThijssjihT]
Trond Offline
Newbie

Registered: 12/30/07
Posts: 12
Loc: Norway
I would really like a tooltip or something on my seeds when I'm about too plant the eight seeds in mainscreen... Something like "Jalapa Gladiatus x Roseacea Fern". Gets so boring to swap into seed window to check the seeds :P

(No short term memory left, used it all up back in the 80's ;\) )
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#115918 - 01/08/08 02:16 AM Re: Upgrades we'd like to see in Plant Tycoon II [Re: Trond]
DOG8IT Offline
Newbie

Registered: 01/07/08
Posts: 11
lots of great suggestions from other posters:

My vote is for:

Seed button: trash or harvest
Nursery: more animated items to pass the time and rare, very exotic customer eating plants that have to be kept in cages; ability to customize nursery while waiting for the sale
Seed tray: stackable trays sound good; with the option for player to customize the section by color or label to track the seeds
TIME OUT BUTTON: to quickly stop time when interrupted by family members
MORE BUGS, SPIDERS, CENTIPEDES, LIZARDS, ETC
SCISSORS: agree need to be far away from the net
MINI-FLORIST STAND: ability to trim excess flowers for a quick buck.
More Magic Plants: like some rare plants that have to eat certain bugs you catch
other than that the game is great: LOL

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#115947 - 01/08/08 07:33 AM Re: Upgrades we'd like to see in Plant Tycoon II [Re: DOG8IT]
laurence Offline
Fan Fiction Enthusiast

Registered: 11/23/06
Posts: 4950
Loc: Paris, France
Originally Posted By: DOG8IT
...TIME OUT BUTTON: to quickly stop time when interrupted by family members...

There is the space-bar on your keyboard for putting the game in Pause and stops time. \:\)
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#116004 - 01/08/08 10:09 PM Re: Upgrades we'd like to see in Plant Tycoon II [Re: laurence]
DOG8IT Offline
Newbie

Registered: 01/07/08
Posts: 11
Originally Posted By: laurence
Originally Posted By: DOG8IT
...TIME OUT BUTTON: to quickly stop time when interrupted by family members...

There is the space-bar on your keyboard for putting the game in Pause and stops time. \:\)
duh thanks LOL

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#117069 - 01/18/08 09:00 PM Re: Upgrades we'd like to see in Plant Tycoon II [Re: DOG8IT]
LunyKimberly Offline
Newbie

Registered: 03/23/07
Posts: 12
Things I'd like to see either in PT2 or updated in this one:

1) Being able to multitask while selling stuff in the Nursery. Having to wait and wait for that last plant to sell when you could be planting new plants or buying new supplies is rather irritating at times... Or at least having a table in the nursery that you could place x number of plants on that would continue to sell even while you weren't in the Nursery screen (could even take a certain amount off each plants' default selling price to make things more realistic/difficult).

2) Being able to view (and change) more than the asking price of a plant when clicked on it in the Nursery. I've had several times that a plant hasn't sold and hasn't sold and when I go back into the Greenhouse, I discover that it had gotten infested while I was trying to sell it. Being able to spray an infested plant in the Nursery or change that single plant's selling price without having to go back into the Greenhouse and then back to the Nursery would be a great benefit.

3) An easier way of moving seeds from the Seed Storage boxes to the pots. Right now you have to move the seeds from the Seed Storage box to the Seed Tray, switch back to the main Greenhouse screen, then move the seeds from the seed tray to the pots. And if you're planting all 15 pots you've got to make two "trips" to do it. Either making the Seed Tray the same number as you've got pots or being able to drag a seed from the Seed Storage box to the Main button on the bottom to automatically seed the next available pot. (Kinda like moving a seed from a plant to the Seed button on the bottom automatically places in to the Storage box only in reverse.)

4) A 'harvest all' or 'sell all' option for seeds so we don't all develope Carpel Tunnel moving each individual seed to either the Seed Tray/Box or Trash Can.

5) A zoom in and rotate feature for pruning (even if it's one single table in the Greenhouse that you've got to move each plant to to use it).

6) I'd like to see the Virtual Seed Tray incorporate into the game itself - or at least a basic version of it. And yes, I know it's easy to use VST (and I'm one who DOES use it) but as has been pointed out in that thread - it doesn't work on Macs and you've got to shut the game down every time you want to move seeds from the VST to any of your games (and if you're running multiple games at the same time - it can be aggravating to constantly do).
a) Say, having a Seed Storage House in addition to the Boxes but you can only have one type of each seed in the Storage House (that would let people keep their seeds for further cross-breeding later without making the game too easy having massive amounts of one type of seed at a time).
b) The suggestions of having an in game breeding chart are awesome - maybe one that keeps track of what seeds you've got and what any/all cross-breeding you've done to make them so you don't keep cross-breeding the same plants over and over and you don't have to kill a small forest keeping things straight on your desk.

7) A bigger Tool tray so you're not forced to choose between making your plants grow faster, getting more out of them, or keeping them healthy.

I'm pretty sure I could come up with more but I think those would help the game without making it too easy to really play anymore.
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#117167 - 01/19/08 08:38 PM Re: Upgrades we'd like to see in Plant Tycoon II [Re: LunyKimberly]
squawky Offline
Master

Registered: 04/12/06
Posts: 596
Loc: New England
Originally Posted By: LunyKimberly
Things I'd like to see either in PT2 or updated in this one:...

Wow -- excellent and well-thought out suggestions. I'd love to see most of these if there is to be a PT2 (and some would work well with FT2, if that were to happen as well).

Was thinking, though, that a compromise for being able to change the price of a plant in the Nursery is to have a "Sale" button -- clicking this button would automatically put all plants still unsold on sale and lower their price (by 20%, say). Might be helpful for clearing out those last couple of plants that never seem to sell, and getting rid of the ones that you can't seem to prune right.

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#117210 - 01/20/08 01:54 PM Re: Upgrades we'd like to see in Plant Tycoon II [Re: squawky]
Britney Offline
Master

Registered: 05/05/07
Posts: 554
Loc: Tumblr
More Plants Please
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#117212 - 01/20/08 02:02 PM Re: Upgrades we'd like to see in Plant Tycoon II [Re: Britney]
Jazzo Offline
Master Magician

Registered: 11/04/06
Posts: 2137
Loc: jazzothegreat.com
We should discover special plants that we can name.

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