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#219010 - 03/03/10 12:16 AM
Re: Bug reporting
[Re: krazykat]
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Adviser
Registered: 06/17/08
Posts: 95
Loc: Cocoa, Florida
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Oh, forgot to mention...one of the broken huts took 4 days to repair, with 6 Building Masters working on it. Is one of them supposed to be exceptionally difficult, or was this another bug?
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~~ I got you, Mulder. I got you big-time! ~~
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#219014 - 03/03/10 12:48 AM
Re: Bug reporting
[Re: PinkNailPolish]
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Master
Registered: 12/28/06
Posts: 456
Loc: BC. CANADA
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PinkNailPolish, I stand corrected. I see LadyCFII has the issue under review! It is still possible to ' purposely' get a villager stuck anywhere as you can see I have completely forgotten how to use the file manager, I don't know how many times I tried and still couldn't get it to work. I checked FAQ, but honestly that wasn't much help either. I'm just too dense where it counts.
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It isn’t about the journey its about the destination
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#219032 - 03/03/10 03:28 AM
Re: Bug reporting
[Re: swedane]
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Unicorn
Registered: 10/07/04
Posts: 17509
Loc: Colorado
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Swedane: We are spending more time working on where peeps get stuck on their own than we are on places that the player can stick them. Use those places while you can! You can see how to use the File Manager at the end of this post. Scully: We understand that there are issues with the nursing timer, and they are being reviewed. Each housing hut is a longer project than the previous one; that's working as designed. Altaira: It would be very helpful if you could supply a crash report from your Mac. Without a crash report, we probably can't determine what caused the crash.
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#219037 - 03/03/10 04:31 AM
Re: Bug reporting
[Re: Mishileena]
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Adviser
Registered: 06/04/08
Posts: 82
Loc: Arcata, CA, USA
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I have discovered a small "glitch"...I have a teacher who is highly adept in most and master in everything else, problem is that the children are only learning to farm ...I am at the point in the game where I have plenty of food and really don't need that many farmers. SO my question is there a way to change what they learn or am I stuck with this. I haven't tried another teacher as of yet (thinking I should) I will let you know if this changes anything Mishileena ***Update....changed teachers and they are still only learning farming....Hmmmmmmm. This must be a bug :(******* I have seen them learn farming and building, but nothing else yet.
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#219044 - 03/03/10 05:15 AM
Re: Bug reporting
[Re: LadyCFII]
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Adviser
Registered: 06/17/08
Posts: 95
Loc: Cocoa, Florida
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Scully: We understand that there are issues with the nursing timer, and they are being reviewed. Each housing hut is a longer project than the previous one; that's working as designed. The previous hut took 4 hours to finish...the next one took 4 days. That seemed like a LOT longer than it should have been. That's why I reported it as a bug.
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~~ I got you, Mulder. I got you big-time! ~~
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#219057 - 03/03/10 09:30 AM
Re: Bug reporting
[Re: SarahSmile]
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Consigliere
Registered: 08/17/06
Posts: 200
Loc: Sunnyvale, CA
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I have discovered a small "glitch"...I have a teacher who is highly adept in most and master in everything else, problem is that the children are only learning to farm ...I am at the point in the game where I have plenty of food and really don't need that many farmers. SO my question is there a way to change what they learn or am I stuck with this. I haven't tried another teacher as of yet (thinking I should) I will let you know if this changes anything Mishileena ***Update....changed teachers and they are still only learning farming....Hmmmmmmm. This must be a bug :(******* I have seen them learn farming and building, but nothing else yet. Mine mostly learn Research. I've assumed that's because all my teachers are Master Scientists - but maybe it's the nature of the tribe or something.
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#219068 - 03/03/10 01:03 PM
Re: Bug reporting
[Re: cnm]
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Master of Meditation
Registered: 09/13/06
Posts: 4896
Loc: London, UK
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Most of mine tend to become scientists or builders as their 'majors'. A few become farmers, and even fewer become doctors. I haven't seen any kid 'graduate' with more than a smidge of parenting skills. By the time they turn 14 all seem to be at least trainees, with a few adepts.
Along with their 'major' they tend to have picked up a little skill in all the others as well. That has only started relatively recently; in the past they would only pick up one skill. I would guess that is because I've been using Scholars almost exclusively to teach.
I've been wondering about why one skill predominates always. I suspect it's because all the teachers, even scholars, have one skill that is their highest, and that's the one they'll pass on the most. Perhaps if we want the kids to learn all the skills equally we will need to keep a faculty of at least five (preferably all Scholars), each member being maxed out in a particular skill.
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To err is human; to arr is pirate.
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#219180 - 03/04/10 04:53 AM
Re: Bug reporting
[Re: krazykat]
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Adviser
Registered: 09/16/06
Posts: 50
Loc: Darlington, SC
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I don't know if it's a bug or something I'm missing... all puzzles done, max population at 90, but there's a trophy for population of 100? There is a way to earn that trophy as you go further in the game. Your max population increases as you complete the groups of collectibles.
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