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#19519 - 08/09/06 04:09 AM
Re: Additional behaviors: submissions opened!
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Newbie
Registered: 08/08/06
Posts: 9
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Sewing. That way, not only they do laundry, but run off somewhere to sew.
Also, hunters.. then cook rare meat into cooked meat.
Canoe. build a canoe to catch biggggg fish.
gaurds..need security yah know.
Actually if anyone has ever played Zeus and Cleopatra/Pharoah, this game is exactly like it almost. Except the individual breeding areas. They mine gold, mint (for money), cut trees down, build statues, farming (wheat, onions, carrots), they have sheep for wool and goats for milk, etc. Now that would be Villagers gone wild...ooo I forgot the other games also have to grow olive (oil) and grapes for their wine. And maybe then, when it gets more advanced, you can import and export all this stuff to other islands!!!!
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#19520 - 08/09/06 04:27 AM
Re: Additional behaviors: submissions opened!
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Newbie
Registered: 08/09/06
Posts: 10
Loc: Staten Island
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i like to see the parents transfer skill to their children at least before they die get 50 of parent's skill or something similar to inheritance...also the appearance of an antagonistic villager to slow things which is slow already LOL
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#19521 - 08/09/06 04:56 AM
Re: Additional behaviors: submissions opened!
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Newbie
Registered: 08/08/06
Posts: 9
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I like that idea too, where you grab your 6 or 7 people and take them to another island. oooo Make it so you take a few, separate them to go on different islands...IE 4 islands Get them to find locals, train them and then eventually, trade with the other 3 islands. That would be a pain to get 4 new islands started, exspecially in real time, having to run back and forth to each island. Should have more games or puzzles to do. To actually do though. Like, coconut bowling, or fish poker, maybe a puzzle that you have to solve and you get certain tech points for time. Master builders, Adept builders, trainees should all have a certain hat, or symbol to tell them apart. ooo or color There's my ranting and raving for the week
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#19523 - 08/09/06 01:36 PM
Re: Additional behaviors: submissions opened!
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Newbie
Registered: 08/09/06
Posts: 8
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Hi, ok i haven't read all of this thread so lots of this may have been said before but I reckon.... :-D
- The school should be active with characters able to train as teachers, then when they hit 14 they could be an apprentice for the master workers or something? - There should be some kind of geneaolgy (if thats the word!) built in, so the villagers don't become too inbred. Then perhaps if you let them, the resulting people might be weaker. - There should be two islands that compete and sneak over and nick tech ideas and villagers from each other and stuff to try and become the best island. - There could be village elders, entertainers, thieves, tribal artists and such? - Like the person ^ there said, they should be able to mine for certain things. - Maybe there could be some kind of law base, with perhaps a judge and peoples court for thieves or people who sneak over from the other island?
Have loads more ideas but would go on forever so, thanx for readin!
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#19525 - 08/09/06 09:55 PM
Re: Additional behaviors: submissions opened!
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Newbie
Registered: 08/02/06
Posts: 18
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Maybe have a fire puzzle. Then they can cook food, keep warn, etc...
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#19526 - 08/10/06 09:46 AM
Re: Additional behaviors: submissions opened!
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Trainee
Registered: 08/09/06
Posts: 24
Loc: I'm a Dutchy
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Inappropriate suggestion removed
Edited by ladycfii (08/10/06 10:40 AM)
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It's the little virtual peeps that terrify me.
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#19527 - 08/10/06 09:48 AM
Re: Additional behaviors: submissions opened!
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Trainee
Registered: 08/09/06
Posts: 24
Loc: I'm a Dutchy
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What about a puzzle in which builders build a nice playground for the village kids, in which all things to play with improve some skills.
_________________________
It's not the world that scares me.
It's the little virtual peeps that terrify me.
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