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#19469 - 07/16/06 01:47 PM
Re: Additional behaviors: submissions opened!
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Newbie
Registered: 07/16/06
Posts: 2
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I thought an easy one, unless I have missed it, would be to take a master scientist and make him/her teach at the school. When I pound the drum the kids come and they sit and stare at the front door of the school and it says "going to school" but they do not enter the building and no adult goes near to them. Also there is no noticable increase in skills, perhaps the children could have the three r's as a skill and they could increase them in school. Just a thought!
Edited by johnandcorine (07/16/06 01:48 PM)
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#19470 - 07/16/06 02:46 PM
Re: Additional behaviors: submissions opened!
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Lead Designer
Registered: 10/04/04
Posts: 2729
Loc: San Francisco
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Since VV is now in release, these behavior submissions will be applied to sequels, etc. We'll leave the topic up, so keep submitting anytime you are struck by inspiration!
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Arthur Lead Designer Last Day of Work
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#19471 - 07/16/06 09:22 PM
Re: Additional behaviors: submissions opened!
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Trainee
Registered: 07/16/06
Posts: 37
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For future versions:
Ages: Stone, Iron, Copper, Bronze New skill: Hunting & Tracking New skill: Taloring New skill: Metal working New skill: Mining New skill: Barter
Social Class: Laborer, Noble, Dignatary So forth Expand farming to include cotton/flax and keep resource meters on them.
The way im thinking this will work, you go through a set of ages that are say like, the discovery of metal, how the econemy would work, was through some sort of localised government, you have a farmer he hires laborers, offers them food, and housing and skills in exchange for labor, which the farmer then will barter for tools to work the land. its sorta complex, but i think you guys can automate most of it.
oh i almost forgot, Hunters require tools and so forth, sorta internal econemy. relationship meters would be nice as well. for instance, boy falls in love with girl, boy cheats on girl, girl is depressed and refuses to work, boy betrays friend by sleeping with his wife, friend will nolonger trade with boy... this can go on forever
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#19473 - 07/17/06 01:28 AM
Re: Additional behaviors: submissions opened!
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Newbie
Registered: 07/17/06
Posts: 23
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How about having twins occasionaly. T hat way you get a population increase, without having so many women out of the work force.
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#19474 - 07/17/06 02:28 AM
Re: Additional behaviors: submissions opened!
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Guru
Registered: 07/17/06
Posts: 383
Loc: Ontario, Canada
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I definately like the idea of continuing the game after all puzzles are solved by having the colony move to another island with skilled workers but here's an idea. How about only being able to send three people since there are 6 skills to master. That way, you have to not only choose between the males and females (for breeding) but between which skills you think will allow you to survive until your population grows! Just makes things tougher for "level 2".
_________________________
My VV2 story, "A Twist of Fate" And don't miss Krystal's stories, all three of them! "Life is too fast... unless you're in traffic."
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#19475 - 07/17/06 02:57 AM
Re: Additional behaviors: submissions opened!
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Guru
Registered: 07/17/06
Posts: 383
Loc: Ontario, Canada
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BTW, I've played three games through entirely and only had maybe 5 island events in three games, is there a way to increase these events? They're so neat, even when I make a wrong choice, it'd be great if they happen more often.
_________________________
My VV2 story, "A Twist of Fate" And don't miss Krystal's stories, all three of them! "Life is too fast... unless you're in traffic."
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#19476 - 07/18/06 09:55 AM
Re: Additional behaviors: submissions opened!
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Consigliere
Registered: 07/16/06
Posts: 209
Loc: Central Florida, USA
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Wanabeshores I had a set of twins - identical girls. It was SO cool to see mom with two babies in her arms.
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Huggies - Pam
I live in my own little world - I like it there - Everyone knows me.
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#19477 - 07/18/06 11:36 PM
Re: Additional behaviors: submissions opened!
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Newbie
Registered: 07/18/06
Posts: 23
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- What would be nice for the women nursing babies is to allow them to do some research. That way they can provide more points as those are slow in accumulating.
- Would be funny to see an adult scold one of the kids and they cry and run off pouting. Have the child bugging a builder or farmer.
- Have one or two people wash ashore who are in need of healing. Have a place where they recuperate and in fact it would be nice to have a recuperation hut for those who get injured or fall ill.
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