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#19629 - 09/25/06 11:54 PM
Re: Village Sacrifices & Vomit
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Expert
Registered: 09/17/06
Posts: 157
Loc: The West side of the island wa...
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no bigee, just thought it might make them more interesting to show more human emotion with them.
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#19630 - 09/25/06 11:59 PM
Re: Village Sacrifices & Vomit
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Expert
Registered: 09/21/06
Posts: 169
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I'm not dead-set against it, really. But then we'd probably need their efficiency at work to go down, too - and they'd need to grieve when their parents/brothers/sisters/kids died.
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#19631 - 09/26/06 12:04 AM
Re: Village Sacrifices & Vomit
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Expert
Registered: 09/17/06
Posts: 157
Loc: The West side of the island wa...
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I see your point. Thanks for the imput.
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#19633 - 09/26/06 12:18 AM
Re: Village Sacrifices & Vomit
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Expert
Registered: 09/21/06
Posts: 169
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Quote:
I like how the breeding is done now. As I'm into older men IRL I choose the oldest men and breed them with the youngest breedable women. I would hate to see them paired up. I like it better the way it is now.
Like I say - give us the option to either pair or unpair them as we like. Makes everyone happy. Not sure how practical it is from a programming standpoint, though.
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#19634 - 09/26/06 08:13 PM
Re: Additional behaviors: submissions opened!
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Expert
Registered: 09/17/06
Posts: 157
Loc: The West side of the island wa...
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There are so many submissions and this may be somewhere, but if they have wood and building skills, why not a boat? Perhaps they build with difficulties such as it sinks, argue over who gets to attempt to leave the island or explore. Maybe they leave and they never come back. You could increase the difficulty by having to gather food supplies etc, before setting sail.
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#19636 - 09/26/06 08:37 PM
Re: Additional behaviors: submissions opened!
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Adviser
Registered: 09/23/06
Posts: 89
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Quote:
Here's one I thought of: how about having one villager who had more changable options than just the name and clothing. Suggestions include: Being able to change the clothing forwards as well as backwards, being able to add likes/dislikes, changeable appearance (NOT clothes), customizable clothing, being able to change the sound they make when picked up, et cetera. Like the golden child, this villager would take a lot of working up to--you couldn't just have him/her anytime you wanted. I especially like the likes/dislikes part--you could make them like berries and hate bushes,or something.
This is sort of off topic,but if they liked berries and disliked bushes,would they pick from the berry bush?
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#19637 - 09/26/06 09:02 PM
Re: Additional behaviors: submissions opened!
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Trainee
Registered: 09/04/06
Posts: 29
Loc: Texas
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