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#68744 - 04/05/07 11:37 PM
Re: Additional behaviors: submissions opened!
[Re: roeslers]
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Newbie
Registered: 12/24/10
Posts: 118
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Ha, they could tell the SAME STORIES OVER AND OVER! Just like real-life old people. Or develop Alzheimer's and forget all their skills.
Another idea is that when there is a famine, children could be pressed into service at an age younger than 14 Yeah they could tell old stories and then you click on the kids and it says bored. Then the kids walk away without having the old guy noticing
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#69553 - 04/13/07 02:40 PM
Re: Additional behaviors: submissions opened!
[Re: Buttoneer]
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Newbie
Registered: 04/13/07
Posts: 2
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Great idea's I love the first one!!
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#69554 - 04/13/07 02:46 PM
Re: Additional behaviors: submissions opened!
[Re: xiann]
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Newbie
Registered: 04/13/07
Posts: 2
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sorry but I just have to mention this if you place a child vill ager on the left side of the lagoon they will waalk across the water to do their next action.
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#69598 - 04/13/07 08:39 PM
Re: Additional behaviors: submissions opened!
[Re: Carla]
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Adviser
Registered: 03/11/07
Posts: 82
Loc: USA
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Daydreaming (all, esp. teens) Tanning (at the beach) Disinfecting (for doctors) Hypothesizing (for scientists) Groundskeeping (for builders, w/ old-style spinning mower)
I would love to see more group games for the kids - *so* cute when they play tag. I suggest ring-around-the-rosey & hide-and-seek (but "hiding" kids should be visible to us; maybe a little arrow over their heads or something similar)
However, *real* kids don't play nicely all the time - I'd like to see 2 kids "fighting" and then a parent come over and do some "disciplining" - maybe even send the kids to "time out" in a corner.
Also, *please* let adults use the bathroom once in a while!
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"The sun does not forget a village just because it is small." - African Proverb
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#69646 - 04/14/07 06:49 AM
Re: Additional behaviors: submissions opened!
[Re: roeslers]
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Newbie
Registered: 10/01/06
Posts: 15
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I like this game because it is simple and based on survival on an island. Introducing MP3 players etc is kind of defeating the uniqueness of this game.
With that said, I think Phillip Earl's suggestion is a terrific idea. Quoting his post, "I've suggested this before - after the final puzzle has been solved, and the population is maxed, the villagers start to build a boat. Upon completion, five or six villagers climb in, and the user is given the option to start a new game with those villagers."
I think the developers should toss the concept around because you could do many different routes with this idea.
Based on his idea, I offer you this as a new strategy to introject in this game.
--Instead of waiting to complete all puzzles and max out population, YOU have the option to pull 5 or 6 toons to man a boat and start a new game versus a generic tribe.
Obviously incorporate consequences for tribal members leaving to go to a new island (actions=new game)as well a new challenges for "experienced" tribal members starting a new island. As developers, you would have to decide consequences based on experience, ie trainee, adept, or master and a mix of such.
If VV3 is the last installment of this game, I would want the ultimate challenge in keeping a tribe alive. It should be difficult but with a harder twist, as i suggested. You have given us the taste of it with VV2, because you do have to micromanage this version of the game in the beginning to mid stages of it. It is quite different from vv1.
Make VV3 a player choice game to move toons.
The biggest player complaint to this game is "I solved all the puzzles"..now what? If I was a developer of this game, my modified idea from Phillip would answer that question."
Let them decide the destiny of their games by deciding to start a new game with existing players or a generic bunch of players. You put together the destiny games.
This game will not be Everquest1,2 etc..but it has evolution.
Virtual Villagers 3 should be a player interactive game strategy with results at the highest degree. If this is the last installment of this game, I think you have a great platform to make it like "MYST" and the rest of their games.
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#70204 - 04/19/07 03:31 PM
Re: Additional behaviors: submissions opened!
[Re: bethlham]
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Newbie
Registered: 03/24/07
Posts: 16
Loc: USA
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I want a jail or place of confinement for the "lazy" people. And, more jobs or things to do to get the 3 master degrees. How about making someone the jailer to care for the inmates?
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