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#192211 - 05/06/09 08:53 PM Re: Suggestions for Virtual Families [Re: miskinsincap]
mappam Offline
Consigliere

Registered: 07/16/06
Posts: 209
Loc: Central Florida, USA
I really really want to know how old my family members are when they die - and what they died of!

I just lost my first - sniff sniff -

I came home from work and my Mom & Dad were peacefully lying on the bed together -sniff - how sweet! - but I have NO clue how old they were (60 somthing) or how they died...
_________________________
Huggies - Pam

I live in my own little world - I like it there - Everyone knows me.

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#192262 - 05/07/09 01:04 AM Re: Suggestions for Virtual Families [Re: virtualbrenda]
muzzy Offline
Newbie

Registered: 05/22/08
Posts: 20
change proposals, let the people go to a site on the computer and input their desired spouse criteria, like wants kids? salary or age. this way future proposals won't be full of incompatible spouses and waste a bunch of time :P

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#192269 - 05/07/09 02:05 AM Re: Suggestions for Virtual Families [Re: HeatherHippo]
Lizzy1990 Offline
Trainee

Registered: 03/13/09
Posts: 39
Loc: Mississauga, Ontario, Canada
Originally Posted By: HeatherHippo
I don't remember seeing this posted, so sorry if it's a repeat of someone else's idea, but I was just searching for bugs and had a thought for VF2 (which I really hope is being considered, because I love this game!). How about something visual in the house when you complete a collection, instead of just a trophy? I was thinking that when you finish the photo it could appear in the house, either on the wall or in a frame on the parent's nightstand or bookcase/headboard. When you finish collecting bugs you could get a glass case with a butterfly inside, the coins could appear as a leather coin album on the coffee table, things like that. This is hard work to complete collections, and gosh darn it, I'd love something more than a trophy when I'm finally done! smile


I like this. I just finished another trial and it shut off just as I was getting a coin. grrr... :P

Someone recently came up with an idea about kids not going to college (can't remember who, sorry). I was thinking that maybe the kids could stay at home while going to college, and then pay rent to their parents or something.
_________________________
Balun's Tale; a VV2 fic - Part 1 & pics now up!

Isolatown, USA; a VF fic - coming soon!

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#192291 - 05/07/09 03:10 AM Re: Suggestions for Virtual Families [Re: muzzy]
Dianna Offline
Newbie

Registered: 05/05/09
Posts: 2
Loc: Washinton, United states
ok i'm new to this i hope i'm doing this right..i have one complaint and that is the family never interacts with the dog they feed the fish and feed the birds but no one ever feeds the dog or talks to the dog or even pets the dog its like he doesn't even exist ...what gives?????

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#192399 - 05/07/09 07:00 PM Re: Suggestions for Virtual Families [Re: Dianna]
HeatherHippo Offline
Trainee

Registered: 08/28/07
Posts: 42
Loc: Northern Idaho
I hope I'm not being annoying, but I had another idea. (Again, if this is a repeat of someone else's idea, I apologize.)

For VF2 could we maybe have the option of other dog breeds instead of always having a beagle? I would love to see choices like Golden Retriever, Black Lab, Doxie, Pomeranian, etc. (I would especially love to see my personal favorite breed as a choice, a West Highland White Terrier.grin) Also, instead of always having a black and white cat maybe you could have other choices like gray, white, orange tabby, calico, Siamese, etc. I’m not sure if that would be too hard to program, but it would be really cool. smile

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#192414 - 05/07/09 08:05 PM Re: Suggestions for Virtual Families [Re: HeatherHippo]
betts Offline
Trainee

Registered: 02/19/06
Posts: 49
Loc: New Mexico
:)I love the cat she reminds me of my cat Oreo!!!
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Serving HIM while I can!!!
<'))))><(

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#192415 - 05/07/09 08:07 PM Re: Suggestions for Virtual Families [Re: mappam]
betts Offline
Trainee

Registered: 02/19/06
Posts: 49
Loc: New Mexico
I have h ad that same thought...I have gone back to look and there is no record of how old my first generation (s) were frown
_________________________
Serving HIM while I can!!!
<'))))><(

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#192425 - 05/07/09 08:32 PM Re: Suggestions for Virtual Families [Re: mappam]
Simsane Offline
Master

Registered: 02/17/07
Posts: 538
Loc: Washington State
Originally Posted By: mappam
I really really want to know how old my family members are when they die - and what they died of!

I just lost my first - sniff sniff -

I came home from work and my Mom & Dad were peacefully lying on the bed together -sniff - how sweet! - but I have NO clue how old they were (60 somthing) or how they died...


The same thing happened to me last night when I sat down to play after my dinner. I was shocked too! It was sweet, they were both laying together on the bed when I opened the game, then the ghosts of both of them came out of their bodies and smiled and waved at me -- silly, but I almost cried. frown Anyway, I don't know how old they were either as I didn't get the chance to see since it happened right as I opened my game. I would love it if the game recorded their age at death; maybe on the little picture of them in the family tree?

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#192436 - 05/07/09 08:51 PM Re: Suggestions for Virtual Families
Memio Offline
Newbie

Registered: 05/07/09
Posts: 1
I was so excited when this game came out, I play the full hour on the demo then purchased it. Now that I have played it awhile I have to say it is one of my least liked Last Day of Work game. Not saying it is horrible because even being one of my least favorite games they make it is still better than a lot of games I own, but I would be lying to say I wasn't disappointed.

I think what made past Last Day if Work games work so well was the interaction. Yes, it took time to get some of the major goals done but there were always other things that could be done as well while that got accomplished. With Virtual Families there is only so many times I can take my kid around the yard looking for collectibles while waiting for the store to update before it gets old. I do think the game has great potential I just feel like it was maybe rushed a bit to be released. I am sure for some it might work well the way it is set up but for me, when I want to play a game I paid for and limited on my free time then I want it to be ready to play when I am, or at least be able to play some aspect of it besides the repetitive search for coins which is based on luck more than anything else.

I do have suggestions I would love to see implemented into game play if another version was released.

Jobs - I would love for jobs to have some effect on game play rather than just making money. I think each job field should have it's own perks and disadvantages. For example, if the person's job was in the food industry then food would be more filling. The down side could be because they spend most of the time in the kitchen, they are more likely to break the computer while using it.

Promotions - I think it would be great to have a mini game to go along with promotions. Maybe a match 3 or something to do with there work ( sticking to food jobs ) like matching up cupcakes. When the game is over for every 3 you get you get cupcakes you can either pick to take them home to your family (+ food) or sale them at a stand (+ money).

Store - I think the store should be done away with all together and be put on the computer, going along with the theme they sale collectibles online. The way the store is set up now and the restock time makes no sense to me. I would love for a "Shop Online" option to be on the computer where it would take you too a screen of what other people are selling at that moment and when the "auctions" end. They could bid on items and be outbid or win them. There could a few of the same items at different prices so you would have to try to get the set deal. Also the auctions would end all at different times so wouldn't be so long of a wait for a restock as new items would be rotated in/ replaced one at a time.

Collectibles - Love you can sale extra collectibles you find, would also like it if you could buy them at outrageously high prices. They would be rare but would appear in the auctions really high. This wouldn't be affordable to buy all you need for your collection but would help if you got lucky and that last bug you needed happened to be on the shop now page for $5000.

Consistency -. With the time and money ( been discussed before in this forums so wont get into it in depth ). Also I see people post "well in reality so and so happens so that's why it has to be that way in game", then later same person will post, "well it is just a game" I think it should either have fantasy aspects of it ( like past village games ) or not. I think the line is blurred as to where they are trying to take this game. This might be an issue I only have with it, but it seems like it is suppose to be like reality one for some part of it then it is like oh well ya totally normal for a mother to carry around her baby for 2 years and never put it down. Also my two year old surfing the net while there's a fire in the kitchen and both parents are passed out in the couch. I guess my couples not going to win parents of the year anytime soon plus they basically sold there youngest for 500 bucks laugh.

More Puzzles and Game Progression - Start off with a one room home, have to expand before taking on a wife/husband. More stuff to buy/upgrade that have different effects on your people. More actions and reactions. Because you did this, the family member did this, this happened, and effect the game this way. The progression through the game is slow and more done on it's own. I have two families one I play with every time I open the game and one I don't mess with other than making them have a baby once. They are basically on the same levels of each other as far as job promotion. The family I rarely open do have less money but only because I don't look and sale collectibles, but besides that nothing is drastically different. If someone puts hours/days of work in one family it should show some how in the game. The house should be bigger, they should be WAY further along in the jobs titles, there kids should be better behaved, they should be happier. They do have more items in the house but the items have little to no effect on them. I hate to sound harsh but at times it seems more like an interactive screen saver than a game. With past village games if you didn't accomplish a task there was major cause and effect. You didn't clean a lake, the tribe died. You found a way to get a clean you got fish and were able to go to the next task. I think this game is lacking a lot of that. Once I bought the game I kept waiting for something big to happen, for me to have to do something and that never happened. The email events are cool but to far apart and few to keep it entertaining for me

I have 5,000,000 other ideas for this game, but figured the post is already long enough. I am sure some will disagree but that's okay, what makes everything interesting is different opinions and in cases like this there is not a right or wrong. I am sure if I feel this way there have to be others as well. I would love to hear your thoughts and look forward to see what changes they bring if they do another installment of this game.



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#192441 - 05/07/09 09:58 PM Re: Suggestions for Virtual Families [Re: Memio]
Simsane Offline
Master

Registered: 02/17/07
Posts: 538
Loc: Washington State
Originally Posted By: Memio


Store - I think the store should be done away with all together and be put on the computer, going along with the theme they sale collectibles online. The way the store is set up now and the restock time makes no sense to me. I would love for a "Shop Online" option to be on the computer where it would take you too a screen of what other people are selling at that moment and when the "auctions" end. They could bid on items and be outbid or win them. There could a few of the same items at different prices so you would have to try to get the set deal. Also the auctions would end all at different times so wouldn't be so long of a wait for a restock as new items would be rotated in/ replaced one at a time.


I love the idea that they can go on the computer and buy things -- but I would not want it to be an Ebay type of store. I would rather is was just a regular store, but ALL items were offered ALL the time. Then, the player could decide what they wanted WHEN they wanted it, based on what plans they had for their game, what was currently happening in their game, etc. Of course, if they didn't have enough money to buy everything they wanted then they would have to wait until they did, but otherwise they would never have to wait for the store to update.

For me, I do actually understand much of what Memio was saying but I still like the game. I really didn't actually expect the game to be like the Virtual Villagers games, so I haven't been disappointed so far anyway. Now that the tiredness/exhaustion issue has been fixed, the only thing that still bugs me is not being able to buy anything I want at the store -- not from lack of money, but from the item not being available. That part drives me nuts! To the point where, if I start a new family in a new player slot, the first thing I do is look at the store items. If the item needed to fix the hose is not there, I delete that slot and start over. Over and over again until I see that the item I need is available -- then and only then will I continue with that family. I would much rather everything was available at all times and then I mainly needed to figure out when I wanted to use it.

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