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#147330 - 05/19/08 01:29 AM Re: A place to log bugs? [Re: mickella]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17509
Loc: Colorado
Arthur is working on this. \:\)
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#147352 - 05/19/08 02:00 AM Re: A place to log bugs? [Re: mickella]
sheeki Offline
Newbie

Registered: 02/27/07
Posts: 10
Loc: missouri



POSSIBLE SPOILER ..............................






This really isn't a problem, it's rather ironic after the problem I had with 16. In my second tribe I just finished puzzle 11, it shows in the puzzle screen as complete and my villager CAN do what they are supposed to do, BUT I still see the sharks swimming around happy as can be with the villager,

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#147354 - 05/19/08 02:03 AM Re: A place to log bugs? [Re: lilstar]
kat7082 Offline
Newbie

Registered: 05/15/08
Posts: 16
I have 2 games going 1 in nature and 1 in magic , in the nature the sharks went away and never came back , in the magic the sharks never went away and are still there but fishing is working , is this a _bug_ or the way the game was made? thanks

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#147359 - 05/19/08 02:55 AM Re: A place to log bugs? [Re: kat7082]
squawky Offline
Master

Registered: 04/12/06
Posts: 596
Loc: New England
I think that's the way the game was made -- the guide says that the "nature" potion acts like a shark repellant (sharks go away) and the "magic" potion works like a charm (sharks stay but won't attack villagers).
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#147360 - 05/19/08 02:56 AM Re: A place to log bugs? [Re: squawky]
LadyCFII Administrator Offline
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Registered: 10/07/04
Posts: 17509
Loc: Colorado
That's exactly how it works! \:\)
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#147361 - 05/19/08 02:56 AM Re: A place to log bugs? [Re: squawky]
mmaxe01 Offline
Newbie

Registered: 08/07/06
Posts: 19
Update: I have 10 villagers working full time on the bath. It's been at 33% completion for THREE HOURS. They work and work and WORK but the progress is so incredibly slow. I hope it is a _bug_. It's very frustrating. I am low on tech points because I can't spare builders to do research. I'm low on kids 'cuz I can't spare women to have them. It's so different from VV1 and VV2.

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#147488 - 05/19/08 07:10 AM Re: A place to log bugs? [Re: slh]
Miss Suus Offline
Newbie

Registered: 02/28/07
Posts: 8
I also found maybe a 'glitch' in time....when I set , in my first two tribes, the games speed at fast, there was no problem. Only after that I went to walk my dogs and set the speed to slow. When I turned it on again and changed the speed back to fast, my fire stil said it had +26 hours (!) to go...it's now at 20 hours (paused the game inbetween) and because I'm so far in the game at that tribe (my 1st magic one) I didn't start tat over but with my 1st nature tribe I wasn't that far along and when it happend there I did start over.

Changing the gamespeed back to slow only made the hours go up.
I did not mess with my pc time.
Maybe I did something wrong?

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#147523 - 05/19/08 10:41 AM Re: A place to log bugs? [Re: Miss Suus]
jonnyf Offline
Newbie

Registered: 05/15/08
Posts: 4
i am running vv3 on xp and I just bought the second level of nature and i lost the alchemy lab (was in ruins again) and I accidently moved one of the villagers carrying a pot and they dropped it and it disappeared so i cant build the alchemy lab

Does this happen when second level of nature is bought (orchard disappear and the alchemy lab has to be rebuilt) and is there any way I can get the pot back or do i have to restart the game.

I have checked the map and the special herb isnt there either, Need help and wanted to report this just in case.

Edit: I have also lost all my puzzle progress it all went back to nothing, no bee hive complete or orchard, handy if you have no food hehe but not good losing all that progress.


Edited by jonnyf (05/19/08 11:03 AM)

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#147546 - 05/19/08 12:27 PM Re: A place to log bugs? [Re: jonnyf]
Happy Birthday Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
Did you change the time on your computer, Jonny?
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#147581 - 05/19/08 01:47 PM Re: A place to log bugs? [Re: mickella]
Seahorse Offline
Newbie

Registered: 01/12/06
Posts: 22
Found a way around the error. thanks.


Edited by Seahorse (05/19/08 02:18 PM)

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